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What is a megagame?
Megagames are notoriously difficult to define, but we’ll give it a go…
MegaGames are huge games with a bit of everything - role playing, combat mechanics, tech trees, bluffing, negotiation - but unlike most games they’re mostly driven by you, the player. The umpires, called the “Control Team,” will be on hand to answer questions and come up with rulings your creativity inspires. While you have agendas and goals laid out for you, megagames allow players to invent their own win conditions and pursue those as well.
Megagames are about the experience, NOT “winning”.
Megagames tend to be:
Between 25 and 75 players (although there are some that have reached 250!)
Approximately 6 hours long (but some might be as few as 2 hours)
Played in roles, not as a character (not always true)
Played in small teams (within the larger game)
Run on a Saturday (so you don’t have to take time of work!)
Require an adjudicator/game master
Chaotic, but in a good way
Full of misinformation and miscommunication (also in a good way)
How Megagames are different from LARPs:
Megagames put you in a role rather than a character (mostly), and even when you do have a character, it's only there to provide you with connections to other players. You’re not expected to role-play the character (but you can if you want), you’re encouraged to take on the role and all the authority and knowledge it comes with. e.g. as an engineer, you’ll be the go-to person to help with all engineering problems. I like this because it lowers the barrier to entry for folks not comfortable leaning into the Role-play.
Megagames also usually put you on a team so you always have someone else to lean on when you're confused and not sure how to have fun.
Megagames have more board-game style mechanics than LARPs. Sometimes these are thought of as mini-games which generate resources for your team, or allow you to develop technologies, etc. The board game mechanics will never be more than a couple of pages and will never take more than 20 mins to explain. They’re great because they give players something to “do” and provide focus for players. They provide an engine to help the story move forward. For example, if your ship is lacking resources, you’ll need to engage with other ship captains and negotiate deals. If you’ve just discovered an alien because you drew it from a deck, you’ll need to be careful who you share this information with!
Megagames attempt to make everyone feel important - you’re never just a side character. They try to provide everyone with important things to do (only the scientist can learn new technologies). Megagames are also very player driven, so if you suddenly decide you want to kill a God, you can work with the control team to see if they can realize this and craft how you might achieve your new objective.
Additionally, roles are more-or-less designed equally. The kings and generals of the faction can only affect the game in limited ways. They’re no better than you (despite what they tell you)!
Here’s a selection of videos to help you try to work out what a megagame is….
Shut up and sit down
The video that took megagames to the international stage. It’s the video that got the Dukes of Highland into megagames and is well worth the watch.
Essentially, the video is a playthrough of one of the most popular megagames, “Watch the Skies”.
The Arkham Chronicle
This video attempts to distill down what a megagame is in just 5 minutes. And we think they do a pretty decent job!
ALLIANCE
Megagames can also be used as an amazing teaching aid. In this video, Shaun talks about his design and his success running it for his high-schoolers.