It is the 27th Century and human society has spread to multiple planets. Despite political differences and internal problems, most of humanity is at peace. The various factions, spread across multiple star systems, are governed by the Interstellar Council.
This all changed eighteen days ago when the military of Wolf-1061, an insular and secretive planet-state, launched a massive, catastrophic attack against the other inhabited planets. Through a mixture of cyber-attacks, espionage and sabotage, they managed to disable the vast majority of the Interstellar Council's military, and went on to devastate their targets on the various planets.
Through the chaos, the battleship ICSS Aegis was able to survive the attack and escape to interstellar space. It soon found itself protecting and aiding numerous civilian vessels attempting to escape the Wolf forces. The "Survivor Fleet", as it has come to be known, must now provide critical resources for its survivors and vessels, whilst simultaneously trying to maintain government and social order, and mount an effective defence against pursuing Wolf forces.
Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
MegaGames are huge games with a bit of everything - role playing, combat mechanics, tech trees, bluffing, negotiation - but unlike most games they’re mostly driven by you, the player. The umpires, called the “Control Team,” will be on hand to answer questions and come up with rulings your creativity inspires. While you have agendas and goals laid out for you, megagames allow players to invent their own win conditions and pursue those as well.
Event specifics
For this run, we're aiming on having a maximum player count of 44 players. The game will run for approximately 6 hours with plenty of breaks. You are welcome to sign up as groups and we’ll do our best to ensure friends play in the same team (a maximum of 6 players on a ship). If you buy a ticket, please do your best to attend or find someone to go in your place. Having players no-show makes things very difficult for game organizers.
For lots more information on our events, such as what to expect before the event and what you can expect on the day, please see our FAQ. Obviously, this is at a large convention so a few things will be different, but much of the FAQ still applies.
Like most conventions, you’ll need to go through the MomoCon system which includes buying your con badge too.
Policies & Procedures
Although there will be no explicit references to adult themes, there is a level of maturity required to understand the concepts and interact with other Adults for the long period of time.
The Dukes of Highland are committed to fostering, cultivating and preserving a culture of diversity, equity and inclusion. Harassment will not be tolerated and will lead to exclusion from the game without refund. Please read our code of conduct. In addition, MomoCon has it’s own set of inclusive policies which you can find here.
If you buy your tickets within the 7 days leading up to the event, we will have already done team assignments so whilst we’ll do our best, we can’t guarantee that you’ll be on the same team with your friends.